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Reseach Article

Artificial Intelligence in Games

Published on November 2011 by Raju, Sanjeev Kumar, Nitin Sikka
2nd National Conference on Information and Communication Technology
Foundation of Computer Science USA
NCICT - Number 2
November 2011
Authors: Raju, Sanjeev Kumar, Nitin Sikka
ef253b7b-b94d-4ebf-8354-329184ad3804

Raju, Sanjeev Kumar, Nitin Sikka . Artificial Intelligence in Games. 2nd National Conference on Information and Communication Technology. NCICT, 2 (November 2011), 26-30.

@article{
author = { Raju, Sanjeev Kumar, Nitin Sikka },
title = { Artificial Intelligence in Games },
journal = { 2nd National Conference on Information and Communication Technology },
issue_date = { November 2011 },
volume = { NCICT },
number = { 2 },
month = { November },
year = { 2011 },
issn = 0975-8887,
pages = { 26-30 },
numpages = 5,
url = { /proceedings/ncict/number2/4288-ncict015/ },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Proceeding Article
%1 2nd National Conference on Information and Communication Technology
%A Raju
%A Sanjeev Kumar
%A Nitin Sikka
%T Artificial Intelligence in Games
%J 2nd National Conference on Information and Communication Technology
%@ 0975-8887
%V NCICT
%N 2
%P 26-30
%D 2011
%I International Journal of Computer Applications
Abstract

Based on the recent surge in interest in the both academic and games industry in character- based artificial intelligence. Although the games are mainly related with entertainments, but with this there are other serious applications of gaming, including military training, educational games, driving training, medical training and games that reflect social consciousness or advocate for a cause. Artificial intelligence in games is a concept of taking game applications beyond the limits of interactive gaming. Such system learn about the player’s behaviours during game play and beyond the pre-programmed set provides and interactively develop and provide a best experience to the players.

References
  1. Aamodt, A., and Plaza, E. 1994. Case-based reasoning: Foundational issues, methodological variations, and system approaches. Artificial Intelligence Communications 7(1):39–59.
  2. B. Magerko, J. Laird, M. Assanie, A. Kerfoot, and D. Stokes. AI characters and directors for interactive computer games. In Proceedings of the 2004 Innovative Applications of Arti_cial Intelligence Confercence, 2004.
  3. Isbister, K., and Doyle, P. 2003. Web guide agents: Narrative context with character.
Index Terms

Computer Science
Information Sciences

Keywords

CBR Artificial Intelligence Action Transformation System