2nd National Conference on Information and Communication Technology |
Foundation of Computer Science USA |
NCICT - Number 2 |
November 2011 |
Authors: Raju, Sanjeev Kumar, Nitin Sikka |
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Raju, Sanjeev Kumar, Nitin Sikka . Artificial Intelligence in Games. 2nd National Conference on Information and Communication Technology. NCICT, 2 (November 2011), 26-30.
Based on the recent surge in interest in the both academic and games industry in character- based artificial intelligence. Although the games are mainly related with entertainments, but with this there are other serious applications of gaming, including military training, educational games, driving training, medical training and games that reflect social consciousness or advocate for a cause. Artificial intelligence in games is a concept of taking game applications beyond the limits of interactive gaming. Such system learn about the player’s behaviours during game play and beyond the pre-programmed set provides and interactively develop and provide a best experience to the players.