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Reseach Article

A Mobile Learning Application to Access Learning Objects

Published on None 2011 by Ana Mar�a Fermoso Garc�a, Alberto Pedrero Esteban
Design and Evaluation of Digital Content for Education
Foundation of Computer Science USA
DEDCE - Number 2
None 2011
Authors: Ana Mar�a Fermoso Garc�a, Alberto Pedrero Esteban
781c82c4-e582-4c08-b676-5b5c7b04a550

Ana Mar�a Fermoso Garc�a, Alberto Pedrero Esteban . A Mobile Learning Application to Access Learning Objects. Design and Evaluation of Digital Content for Education. DEDCE, 2 (None 2011), 6-12.

@article{
author = { Ana Mar�a Fermoso Garc�a, Alberto Pedrero Esteban },
title = { A Mobile Learning Application to Access Learning Objects },
journal = { Design and Evaluation of Digital Content for Education },
issue_date = { None 2011 },
volume = { DEDCE },
number = { 2 },
month = { None },
year = { 2011 },
issn = 0975-8887,
pages = { 6-12 },
numpages = 7,
url = { /proceedings/dedce/number2/2815-dece0010/ },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Proceeding Article
%1 Design and Evaluation of Digital Content for Education
%A Ana Mar�a Fermoso Garc�a
%A Alberto Pedrero Esteban
%T A Mobile Learning Application to Access Learning Objects
%J Design and Evaluation of Digital Content for Education
%@ 0975-8887
%V DEDCE
%N 2
%P 6-12
%D 2011
%I International Journal of Computer Applications
Abstract

The concept of learning object appears as a mean to improve the reuse of educational resources in digital format.The Sharable Content Object Reference Model (SCORM) is a common model for learning objects that makes easy the reutilization of educational contents between different systems. The objective of this paper is to show how an educational content in form of learning object packaged under the SCORM model can be viewed and accessed from a mobile device. This is very useful from the point of view of mobile learning (m-learning), where it is common that the materials created are very specific to a particular learning environment and it is unable to reuse them in other platforms different than those for which they were created. The application which implements these results is nowadays being used in a real environment by several e-learning companies.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Learning Object SCORM M-learning Reusing