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Reseach Article

An IEEE LOM Application Profile to Describe Serious Games «SG-LOM»

by Yassine El Borji, Mohamed Khaldi
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 86 - Number 13
Year of Publication: 2014
Authors: Yassine El Borji, Mohamed Khaldi
10.5120/15042-3404

Yassine El Borji, Mohamed Khaldi . An IEEE LOM Application Profile to Describe Serious Games «SG-LOM». International Journal of Computer Applications. 86, 13 ( January 2014), 1-8. DOI=10.5120/15042-3404

@article{ 10.5120/15042-3404,
author = { Yassine El Borji, Mohamed Khaldi },
title = { An IEEE LOM Application Profile to Describe Serious Games «SG-LOM» },
journal = { International Journal of Computer Applications },
issue_date = { January 2014 },
volume = { 86 },
number = { 13 },
month = { January },
year = { 2014 },
issn = { 0975-8887 },
pages = { 1-8 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume86/number13/15042-3404/ },
doi = { 10.5120/15042-3404 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T22:04:06.568421+05:30
%A Yassine El Borji
%A Mohamed Khaldi
%T An IEEE LOM Application Profile to Describe Serious Games «SG-LOM»
%J International Journal of Computer Applications
%@ 0975-8887
%V 86
%N 13
%P 1-8
%D 2014
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Serious games have become an indispensable part of the training compared to traditional online training that is often seen as restrictive and boring sometimes by learners. However, despite the contribution and potential of serious games in the education, their integration in the learning process is limited, this is due to the lack of tools and features of tracking and assessment of the learner/Player. For this and after a study of existing standards for describing learning resources we find that they are incomplete when it comes to describe the serious games. This article explains how we can effectively deliver serious game for our students through LMS with a metadata schema to describe serious game as learning resources. This new metadata schema it is an application profile of IEEE LOM entitled "SG-LOM" which takes into account different evaluation studies and classifications of serious games. This metadata allows one hand to the serious games take advantage of features of tracking and assessments offered by these systems. On the other hand the LMS to complete their educational offer and reach a certain maturity.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Serious Games LMS LOM Application profile