International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 64 - Number 8 |
Year of Publication: 2013 |
Authors: Alamgir Naushad, Tufail Muhammad |
10.5120/10652-5416 |
Alamgir Naushad, Tufail Muhammad . Condition Driven Adaptive Music Generation for Computer Games. International Journal of Computer Applications. 64, 8 ( February 2013), 6-10. DOI=10.5120/10652-5416
The video game industry has grown to a multibillion dollar, worldwide industry. The background music tends adaptively in reference to the specific game content during the game length of the play. Adaptive music should be further explored by looking at the particular condition in the game; such condition is driven by generating a specific music in the background which best fits in with the active game content throughout the length of the gameplay. This research paper outlines the use of condition driven adaptive music generation for audio and video to dynamically incorporate adaptively.