We apologize for a recent technical issue with our email system, which temporarily affected account activations. Accounts have now been activated. Authors may proceed with paper submissions. PhDFocusTM
CFP last date
20 November 2024
Reseach Article

Information Communication and Technology (ICT) and the Challenges of Ideation in Graphic Design: An Activity Theory Focus

by Edward Appiah, Johannes Cronje
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 63 - Number 6
Year of Publication: 2013
Authors: Edward Appiah, Johannes Cronje
10.5120/10469-5192

Edward Appiah, Johannes Cronje . Information Communication and Technology (ICT) and the Challenges of Ideation in Graphic Design: An Activity Theory Focus. International Journal of Computer Applications. 63, 6 ( February 2013), 13-23. DOI=10.5120/10469-5192

@article{ 10.5120/10469-5192,
author = { Edward Appiah, Johannes Cronje },
title = { Information Communication and Technology (ICT) and the Challenges of Ideation in Graphic Design: An Activity Theory Focus },
journal = { International Journal of Computer Applications },
issue_date = { February 2013 },
volume = { 63 },
number = { 6 },
month = { February },
year = { 2013 },
issn = { 0975-8887 },
pages = { 13-23 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume63/number6/10469-5192/ },
doi = { 10.5120/10469-5192 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T21:13:26.002391+05:30
%A Edward Appiah
%A Johannes Cronje
%T Information Communication and Technology (ICT) and the Challenges of Ideation in Graphic Design: An Activity Theory Focus
%J International Journal of Computer Applications
%@ 0975-8887
%V 63
%N 6
%P 13-23
%D 2013
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The introduction of technology into graphic design education has resulted in some challenges within the pedagogy of ideation. In ideation, - generating, developing, and testing ideas leading to solutions - influences of technology are creating new possibilities for students to conceive ideas differently from the traditional methods. Using activity theory as a lens, the paper discusses the 'disturbances' in the ideation process of graphic design with ICT, especially within large class in a developing country. It concludes with a call for a review of pedagogical issues of ideation with a conviction that such disturbances can be overcome with the right pedagogy, with ICT as a support in the ideation process. Whatever our scepticism about ICT, there is some important aspects that can only be addressed if we adopt some of the new digital technologies, by modifying the current pedagogy.

References
  1. Jonson, B. 2005. "Design ideation: the conceptual sketch in the digital age," Design Studies, vol. 26, no. 6, pp. 613–624.
  2. Stones, C and Cassidy, T. 2007. "Comparing synthesis strategies of novice graphic designers using digital and traditional design tools," Design Studies, vol. 28, pp. 59–72.
  3. Stones, C. and Cassidy, T. 2010. "Seeing and discovering: how do student designers reinterpret sketches and digital marks during graphic design ideation?," Design Studies, vol. 31, no. 5, pp. 439–460.
  4. Yeoh, K. C. 2006. "Recommendations for Design Educators and Students Who Embrace Computer Technology," International Journal of the Arts in Society, vol. 1, pp. 167 – 182.
  5. Bender, D. M. 2005. "Developing a Collaborative Multidisciplinary Online Design Course," Journal of Educators Online, vol. 2, no. 2.
  6. Stensaker, B. , Maassen, P. , Borban, M. , Oftebro, M. , and Karseth, B. 2007. "Use , updating and integration of ICT in higher education?: Linking purpose , people and pedagogy," Higher Education, vol. 54, pp. 417–433.
  7. Brown, T. H. 2008. "Beyond constructivism: Navigation in the knowledge era," On the Horizon, vol. 14, no. 3, pp. 1 – 14.
  8. Kvan, T. 2001. "The pedagogy of virtual design studios," Automation in Construction, vol. 10, pp. 345–353.
  9. Bennett, R. 2000. "The omnium project: proposing a framework for creative online interaction," The omnium project: Online.
  10. Bender D. M. and Vredevoogd, J. D. 2006. "Using Online Education Technologies to Support Studio Instruction," Educational Technology & Society, vol. 9, no. 4, pp. 114–122.
  11. Ranjan, M. P. 2005. "Creating the Unknowable?: Designing the Future in Education," Ahmedabad.
  12. Kimbell, R. 2004. "Ideas and Ideation," Journal of Design and Technology Education, vol. 9, no. 3, pp. 136–137, 2004.
  13. Brown, T. 2008. "Design Thinking," Harvard Business Review, no. June, pp. 84–95.
  14. Yeoh, K. C. 2002. "A study on the influences of computer usage on idea formation in graphic design students," Texas Tech University.
  15. Dorst K. and Cross, N. 2001. "Creativity in the design process: co-evolution of problem–solution," Design Studies, vol. 22, no. 5, pp. 425 – 437.
  16. Cross, N. 1997. "Creativity in design: analysing and modelling the creative leap," LEONARDO, vol. 30, no. 4, pp. 311 –317.
  17. Schenk, P. 1991. "The role of drawing in the graphic design process," Design Studies, vol. 12, no. 3, pp. 168–181.
  18. Schenk, P. 2007. "Developing a taxonomy on drawing for design," in International Association of Societies of Design Research, pp. 1–15.
  19. Tan, S. and Melles, G. 2010. "An activity theory focused case study of graphic designers' tool-mediated activities during the conceptual design phase," Design Studies, vol. 31, no. 5, pp. 461–478.
  20. Sagun, A. , Demirkan, H. , and Goktepe, M. 2001. "A Framework for the Design Studio in Web-Based Education," JADE, vol. 20, no. 3, pp. 332–342.
  21. Issroff, K. and Scanlon, E. , 2002. "Using technology in Higher Education?: an Activity Theory perspective," Journal of Computer Assisted Learning, vol. 18, pp. 77–83.
  22. Jonassen, D. H. and Ronrer-Murphy, L. , 1999. "Activity Theory as a Framework for Designing Constructivist Learning Environments," Educational Technology Research & Development, vol. 47, no. I, pp. 61–79.
  23. Nardi, B. 1996. Context and consciousness: activity theory and human-computer interaction. Mass: MIT Press.
  24. Engeström, Y. 1999. "Activity theory and individual and social transformation," in Perspective on activity theory, Y. Engestrom, R. Miettinen, and R. -L. Punamaki, Eds. Cambridge: Cambridge University Press, pp. 19 – 38.
  25. Neuman, L. W. 2007. Basics of Social Research: Qualitative and Quantitative Approaches, Second. New York: Pearson Educational, Inc, p. 365.
  26. Yin, R. K. 2011. Qualitatively Research from start to finish. New York: The Guilford Press, p. 369.
  27. Resnick, E. 2003. Design for communication: Conceptual graphic design basics. New Jersey: John Wiley and Sons.
  28. Graham, E. M. 2003. "Studio design critique: student and faculty expectations and reality," Louisiana State University.
  29. Hodge, S. N. D. "Drawing," 2009. [Online]. Available: http://psd. tutsplus. com. [Accessed: 20-Apr-2009].
  30. Appiah, E. and Cronjé, J. 2011. "Thumbnail sketches on idea development: the drawing board vs computer-generation," in Design, Development and Research (DDR): Annual Research Conference of the Faculty of Informatics and Design, Cape Peninsula University of Technology ISBN 978-0-620-52128-4, pp. 94–103.
  31. Thorsteinsson, G. , Page, T. , and Niculescu, A. 2010. "Adoption of ICT in Supporting Ideation Skills in Conventional Classroom Settings," Informatics and Control, vol. 19, no. 3, pp. 309-318.
  32. Mcquiston, L. 1998. Graphic agitation: social and political graphics since the sixties, 1st ed. London: Phaidon.
  33. Meggs P. and Purvis, A. W. 2012. Meggs History of Graphic design, 5th Editio. Hoboken, New Jersey: John Wiley and Sons Inc,.
  34. Kowaltowski, D. C. C. K. , Bianchi, G. , and Paiva, V. T. 2010. "Methods that may stimulate creativity and their use in architectural design education," International Journal of Technical Design Education, vol. 20, pp. 453–476.
  35. Kozma, R. 1991. "The Relationship Between Technology and Design in Educational Technology Research and Development?: A Reply to Richey," Russell The Journal Of The Bertrand Russell Archives, pp. 19–21.
  36. Ungerleider, C. S. and Burns, T. C. 2002. "Information and Communication Technologies in Elementary and Secondary Education?: A State of the Art Review," Montreal.
  37. Ward, A. 1990. "Ideology , culture and the design studio," Design Studies, vol. 11, no. 1, pp. 10–16.
  38. Öztürk, M. N. and Türkkan, E. E. 2006. "The Design Studio as Teaching / Learning Medium – A Process-Based Approach," Journal of Art and Design Education, vol. 1, no. 2006, pp. 96–105.
  39. Hasirci, D. and Demirkan, H. 2007. "Understanding the Effects of Cognition in Creative Decision Making: A Creativity Model for Enhancing the Design Studio Process. ," Creativity Research Journal ,, vol. 19, no. 2, p. 259 — 271.
  40. Uluog, B. 2000. "Design knowledge communicated in studio critiques," Design Studies, vol. 21, pp. 33–58, 2000.
  41. Reffat, R. 2007. "Revitalizing architectural design studio teaching using ICT?: Reflections on practical implementations," International Journal of Art and Design Education, vol. 3, no. 1, pp. 39–53.
  42. Kolarevic, B. , Schmitt, G. , Hirschberg, U. , Kurmann, D. and Johnson, B. 1998. "Virtual Design Studio?: Multiplying Time," Design, vol. 3, no. 1, pp. 2–9.
  43. Schnabel, M. A. and Kvan, T. 2000. "Implementing the first virtual environment design studio", University of Hong Kong.
  44. Wallis, L. Williams, T. , and Ostwald, M. 2010. "The ' Studio ' conundrum?: Making sense of the Australasian experience in Architectural Education," in International Conference on Design Education, July, pp. 1–5.
  45. Broadfoot, O. and Bennett, R. 2003. "Design Studios: Online? Comparing traditional face-to-face Design Studio education with modern internet-based design studios," in Apple University Consortium Academic and Developers Conference, pp. 1–13.
Index Terms

Computer Science
Information Sciences

Keywords

Design processes graphic design ideation pedagogy