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Reseach Article

Distance Field based Haptic Rendering of Scattered Oriented Points

by Sreeni K. G.
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 61 - Number 7
Year of Publication: 2013
Authors: Sreeni K. G.
10.5120/9937-4581

Sreeni K. G. . Distance Field based Haptic Rendering of Scattered Oriented Points. International Journal of Computer Applications. 61, 7 ( January 2013), 1-8. DOI=10.5120/9937-4581

@article{ 10.5120/9937-4581,
author = { Sreeni K. G. },
title = { Distance Field based Haptic Rendering of Scattered Oriented Points },
journal = { International Journal of Computer Applications },
issue_date = { January 2013 },
volume = { 61 },
number = { 7 },
month = { January },
year = { 2013 },
issn = { 0975-8887 },
pages = { 1-8 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume61/number7/9937-4581/ },
doi = { 10.5120/9937-4581 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T21:08:25.875345+05:30
%A Sreeni K. G.
%T Distance Field based Haptic Rendering of Scattered Oriented Points
%J International Journal of Computer Applications
%@ 0975-8887
%V 61
%N 7
%P 1-8
%D 2013
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This work is aimed at rendering of an object described by a scattered, oriented point set data without explicitly finding the bounding surface. We propose a proxy based rendering technique on a distance field based representation of the object in a regular 3D grid of voxels. Our method initially finds a 3D indicator function in the grid of voxels from the available point set data through sphere packing. The indicator function is further used to find the implicit potential function (distance field) in the voxel grid by iteratively moving the bounding surface of the object inward till all the voxels are covered. Our algorithm uses a gradient descent based minimization of the distance between HIP and proxy during the penetration of HIP in the object. The rendering algorithm interpolates the distance at the proxy point from the neighboring voxels in order to find the gradient for the purpose of moving the proxy. We experimented on a large set of scattered point set data and could effectively render them using a three degree of freedom haptic device.

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Index Terms

Computer Science
Information Sciences

Keywords

Haptic interface point (HIP) voxel-based rendering distance field haptic rendering.