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Reseach Article

Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors

by Bulusu Rama, Jibitesh Mishra
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 48 - Number 1
Year of Publication: 2012
Authors: Bulusu Rama, Jibitesh Mishra
10.5120/7309-9869

Bulusu Rama, Jibitesh Mishra . Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors. International Journal of Computer Applications. 48, 1 ( June 2012), 1-3. DOI=10.5120/7309-9869

@article{ 10.5120/7309-9869,
author = { Bulusu Rama, Jibitesh Mishra },
title = { Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors },
journal = { International Journal of Computer Applications },
issue_date = { June 2012 },
volume = { 48 },
number = { 1 },
month = { June },
year = { 2012 },
issn = { 0975-8887 },
pages = { 1-3 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume48/number1/7309-9869/ },
doi = { 10.5120/7309-9869 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T20:42:56.474981+05:30
%A Bulusu Rama
%A Jibitesh Mishra
%T Game-enabling the 3D-Mandelbulb Fractal by adding Velocity-induced Support Vectors
%J International Journal of Computer Applications
%@ 0975-8887
%V 48
%N 1
%P 1-3
%D 2012
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Fractals provide an innovative method for generating 3D images of real-world objects by using computational modelling algorithms based on the imperatives of self-similarity, scale invariance, and dimensionality. Of the many different types of fractals that have come into limelight since their origin, the family of Mandelbrot Set fractals has eluded both mathematicians and computer scientists alike. And the 'true' 3D realization of the Mandelbrot set has been a challenging centre piece of research with its limits extending only to that of the sky. An earlier paper co-authored by us in 2011 explained a method of realizing a 'true' 3D simulation of the Mandelbrot set and the rendering of the same onto 3-dimensional space. This paper takes a step further in using this variant of the Mandelbulb as input and outlines a method of the game-enabling of the same Mandelbulb by using direction-oriented vectors that are analogous in function to that of Support Vectors in the Support Vector Graphics (SVG) domain. A real-world application of the same can translate to examples of understanding an entire coast-line set to motion in space by adding 3D-animation enabled elevation to the corresponding fractal image.

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Index Terms

Computer Science
Information Sciences

Keywords

Fractals Mandelbrot Set Mandelbulb Three Dimensional Velocity Rendering Support Vectors