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Reseach Article

Adaptive Multi-Objective Reinforcement Learning with Classical and Variational Quantum Deep Q-Networks

by Kamineni Pravalika, Greeshma Chanduri, Md Moinuddin Bhuiyan
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 187 - Number 149
Year of Publication: 2026
Authors: Kamineni Pravalika, Greeshma Chanduri, Md Moinuddin Bhuiyan
10.5120/ijca61c785563a4c

Kamineni Pravalika, Greeshma Chanduri, Md Moinuddin Bhuiyan . Adaptive Multi-Objective Reinforcement Learning with Classical and Variational Quantum Deep Q-Networks. International Journal of Computer Applications. 187, 149 ( Oct 2026), 59-66. DOI=10.5120/ijca61c785563a4c

@article{ 10.5120/ijca61c785563a4c,
author = { Kamineni Pravalika, Greeshma Chanduri, Md Moinuddin Bhuiyan },
title = { Adaptive Multi-Objective Reinforcement Learning with Classical and Variational Quantum Deep Q-Networks },
journal = { International Journal of Computer Applications },
issue_date = { Oct 2026 },
volume = { 187 },
number = { 149 },
month = { Oct },
year = { 2026 },
issn = { 0975-8887 },
pages = { 59-66 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume187/number149/adaptive-multi-objective-reinforcement-learning-with-classical-and-variational-quantum-deep-q-networks/ },
doi = { 10.5120/ijca61c785563a4c },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2026-10-24T03:08:53+05:30
%A Kamineni Pravalika
%A Greeshma Chanduri
%A Md Moinuddin Bhuiyan
%T Adaptive Multi-Objective Reinforcement Learning with Classical and Variational Quantum Deep Q-Networks
%J International Journal of Computer Applications
%@ 0975-8887
%V 187
%N 149
%P 59-66
%D 2026
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper presents an adaptive multi-objective reinforcement learning (MORL) framework integrating classical Deep Q-Networks (DQN) and Variational Quantum Circuit DQN (VQC-DQN). A modified CartPole environment provides two reward signals combined through an adaptive weighting mechanism that updates every 10 episodes and converges in 14 of 15 runs; a corrected replay buffer rescalarizes stored transitions with the current weight instead of a stale one. Across five weight configurations, classical DQN achieves the highest whole-training balance reward, while a parameter-matched Tiny-Classical baseline (37 parameters) attains the best normalized hypervolume (0.412 vs. 0.376 for VQC-DQN and 0.262 for classical); VQC-DQN outperforms Tiny-Classical on raw balance in 3 of 5 weight settings. Retraining VQC-DQN for 200 episodes instead of 150 increases near-convergence balance by 32–163%. At 200 episodes, VQC-DQN has higher point-estimate near-convergence balance than classical DQN across the tested weight settings; however, this comparison is suggestive rather than statistically established because of unequal seed counts, a single 20-episode evaluation window, and unavailable per-seed variance for this metric. A qubit-count sweep under a matched gradient-step budget finds no evidence of barren plateaus within the tested 2–10 qubit range (gradient norm increases, not decreases, with qubit count), while a Deep Sea Treasure benchmark shows classical DQN fails under extreme weights whereas VQC-DQN consistently reaches a treasure but converges to the shallowest policy. These results suggest that classical-versus-quantum comparisons are budget-dependent rather than absolute, pending variance-controlled, multi-seed confirmation.

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Index Terms

Computer Science
Information Sciences

Keywords

Adaptive reward weighting deep Q-network Q-learning multi-objective reinforcement learning Pareto optimization matched training budget PennyLane variational quantum circuits quantum reinforcement learning quantum machine learning CartPole Deep Sea Treasure replay buffer barren plateaus hypervolume ablation study