International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 186 - Number 75 |
Year of Publication: 2025 |
Authors: Kamal Omari, Yassine Chajri, Ayoub Oukhatar |
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Kamal Omari, Yassine Chajri, Ayoub Oukhatar . Serious Game Evaluation System based on Fuzzy AHP. International Journal of Computer Applications. 186, 75 ( Mar 2025), 32-42. DOI=10.5120/ijca2025924641
The rapid advancement of technology has led to a surge in popularity for digital games, prompting training and educational institutions to incorporate them into their curriculums as educational games, commonly referred to as "serious games". These games provide learners with the opportunity to develop knowledge and skills in a fun and interactive manner by virtually recreating learning situations. However, in order to effectively adopt serious games, it is essential to obtain solid evidence of their quality. To address this issue, an evaluation system for serious games is proposed, based on four essential dimensions that a game must satisfy to effectively fulfill its intended purpose. These dimensions have been validated and weighted according to the context of use using the fuzzy AHP method. The system was tested on a serious game called "ROBOCODE," which was validated by an educational commission and used by first-year students at Hassan II University. The results showed the usefulness and relevance of the proposed evaluation system in assessing the adaptability of Serious Games.