CFP last date
20 January 2025
Reseach Article

A Data Analysis of Steam’s Game Catalog and Diverse Recommendation Strategies

by Emina Salkanović, Nejla Zukorlić, Lamija Oković, Dino Kečo
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 186 - Number 54
Year of Publication: 2024
Authors: Emina Salkanović, Nejla Zukorlić, Lamija Oković, Dino Kečo
10.5120/ijca2024924261

Emina Salkanović, Nejla Zukorlić, Lamija Oković, Dino Kečo . A Data Analysis of Steam’s Game Catalog and Diverse Recommendation Strategies. International Journal of Computer Applications. 186, 54 ( Dec 2024), 39-49. DOI=10.5120/ijca2024924261

@article{ 10.5120/ijca2024924261,
author = { Emina Salkanović, Nejla Zukorlić, Lamija Oković, Dino Kečo },
title = { A Data Analysis of Steam’s Game Catalog and Diverse Recommendation Strategies },
journal = { International Journal of Computer Applications },
issue_date = { Dec 2024 },
volume = { 186 },
number = { 54 },
month = { Dec },
year = { 2024 },
issn = { 0975-8887 },
pages = { 39-49 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume186/number54/a-data-analysis-of-steams-game-catalog-and-diverse-recommendation-strategies/ },
doi = { 10.5120/ijca2024924261 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-12-27T02:45:35+05:30
%A Emina Salkanović
%A Nejla Zukorlić
%A Lamija Oković
%A Dino Kečo
%T A Data Analysis of Steam’s Game Catalog and Diverse Recommendation Strategies
%J International Journal of Computer Applications
%@ 0975-8887
%V 186
%N 54
%P 39-49
%D 2024
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This research paper deals with the video game recommendation system on the Steam platform. The goal is to recommend games to users that are similar in certain parameters but not focusing only on popular games. In addition, a detailed Exploratory Data Analysis (EDA) was conducted to find out which factors influence the popularity of the game and which games the players prefer the most. It is found that some of these factors are game genres, prices, ratings, and publisher reputation. Very important insights into the popularity of games and the connection between different features were gained through the testing of hypotheses. To provide better recommendations to users, advanced metrics and custom models of K-nearest neighbors (KNN) have been developed. The biggest advantage of this system is that it provides a balance between recommending games that are relevant based on features and at the same time provides a different variety of games. This approach can be very useful in the further creation of advanced recommendation systems and in addition offers very significant insights into the video game industry itself, which can be very effective in improving user engagement and satisfaction on a platform such as Steam.

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Index Terms

Computer Science
Information Sciences
Recommendation Systems
Exploratory Data Analysis (EDA)
Machine Learning
K-Nearest Neighbors (KNN)
Video Game Analytics
User Engagement
Player Preferences
Gaming Industry Trends

Keywords

Steam video game recommendation Exploratory Data Analysis (EDA) content-based recommender system K-Nearest Neighbors (KNN) game popularity player preferences user engagement analytical framework