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Reseach Article

Leveraging Interactive Video-Centric Courseware for Enhancing “Assessment as Learning” in Programming

by Nantha Kumar Subramaniam
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 186 - Number 34
Year of Publication: 2024
Authors: Nantha Kumar Subramaniam
10.5120/ijca2024923907

Nantha Kumar Subramaniam . Leveraging Interactive Video-Centric Courseware for Enhancing “Assessment as Learning” in Programming. International Journal of Computer Applications. 186, 34 ( Aug 2024), 43-48. DOI=10.5120/ijca2024923907

@article{ 10.5120/ijca2024923907,
author = { Nantha Kumar Subramaniam },
title = { Leveraging Interactive Video-Centric Courseware for Enhancing “Assessment as Learning” in Programming },
journal = { International Journal of Computer Applications },
issue_date = { Aug 2024 },
volume = { 186 },
number = { 34 },
month = { Aug },
year = { 2024 },
issn = { 0975-8887 },
pages = { 43-48 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume186/number34/leveraging-interactive-video-centric-courseware-for-enhancing-assessment-as-learning-in-programming/ },
doi = { 10.5120/ijca2024923907 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-08-26T20:51:36+05:30
%A Nantha Kumar Subramaniam
%T Leveraging Interactive Video-Centric Courseware for Enhancing “Assessment as Learning” in Programming
%J International Journal of Computer Applications
%@ 0975-8887
%V 186
%N 34
%P 43-48
%D 2024
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The integration of instructional videos into teaching practices has become increasingly prominent, particularly in online education, due to their ability to engage learners and accommodate diverse learning styles. This study explores the development and impact of video-centric courseware designed to enhance "Assessment as Learning" (AaL) for open and distance learning (ODL) students. AaL emphasizes self-assessment, reflection, and self-directed learning, making video lessons an effective medium for supporting these processes. The study involves the creation of a series of interactive instructional videos on Java programming, adhering to educational theories such as Mayer's Cognitive Theory of Multimedia Learning and Gagne’s Nine Events of Instruction. These videos incorporate problem-based learning, active learning, and gamification elements to foster engagement and critical thinking. The research involved 40 students from Open University Malaysia, who participated in pre-tests and post-tests to evaluate the effectiveness of the video lessons. The results indicate a significant improvement in students' understanding, with average post-test scores considerably higher than pre-test scores. The interactive nature of the videos, combined with external multimedia links and peer interaction through WhatsApp groups, created a comprehensive and immersive learning environment. This study highlights the potential of well-designed instructional videos to enhance AaL by promoting active learning, self-assessment, and collaboration, ultimately improving learning outcomes in ODL settings.

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Index Terms

Computer Science
Information Sciences

Keywords

Assessment as learning instructional videos self-managed learning online education interactive learning