CFP last date
20 March 2024
Reseach Article

Designing an Android-based E-Learning System using MVP Architecture for Student Learning Transformation

by Argenta Maulana Isnan, Agus Suhendar
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 186 - Number 3
Year of Publication: 2024
Authors: Argenta Maulana Isnan, Agus Suhendar
10.5120/ijca2024923377

Argenta Maulana Isnan, Agus Suhendar . Designing an Android-based E-Learning System using MVP Architecture for Student Learning Transformation. International Journal of Computer Applications. 186, 3 ( Jan 2024), 45-52. DOI=10.5120/ijca2024923377

@article{ 10.5120/ijca2024923377,
author = { Argenta Maulana Isnan, Agus Suhendar },
title = { Designing an Android-based E-Learning System using MVP Architecture for Student Learning Transformation },
journal = { International Journal of Computer Applications },
issue_date = { Jan 2024 },
volume = { 186 },
number = { 3 },
month = { Jan },
year = { 2024 },
issn = { 0975-8887 },
pages = { 45-52 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume186/number3/33057-2024923377/ },
doi = { 10.5120/ijca2024923377 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:29:40.242886+05:30
%A Argenta Maulana Isnan
%A Agus Suhendar
%T Designing an Android-based E-Learning System using MVP Architecture for Student Learning Transformation
%J International Journal of Computer Applications
%@ 0975-8887
%V 186
%N 3
%P 45-52
%D 2024
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This research focuses on the implementation of technology-based learning, particularly using e-learning platforms, at SMK Muhammadiyah 1 Prambanan Klaten. The aim is to change the traditional learning method where materials and assignments are delivered still using whiteboard, books, and ppt media. So, by providing easier and interactive access in the learning process and reducing the use of paper for assignments and material delivery. This research adopts the waterfall development method, with stages including requirements analysis, design, implementation, testing, and maintenance. The application is designed using REST API architecture design and Model-View-Presenter (MVP) methodology to ensure clear separation between interface, business logic and data processing. The results show that this android-based e-learning application has the potential to positively impact student learning by offering advantages such as time and cost efficiency, as well as speeding up the evaluation process. Overall, this research contributes to the understanding and utilization of android technology in the context of education as well as the transformation of student learning that keeps up with the times.

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Index Terms

Computer Science
Information Sciences

Keywords

E-Learning Waterfall Learning Media