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20 January 2025
Reseach Article

Visualization of Animal Introduction based on Augmented Reality for Toddlers

by Husni Walad, Irma Handayani
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 186 - Number 3
Year of Publication: 2024
Authors: Husni Walad, Irma Handayani
10.5120/ijca2024923374

Husni Walad, Irma Handayani . Visualization of Animal Introduction based on Augmented Reality for Toddlers. International Journal of Computer Applications. 186, 3 ( Jan 2024), 41-44. DOI=10.5120/ijca2024923374

@article{ 10.5120/ijca2024923374,
author = { Husni Walad, Irma Handayani },
title = { Visualization of Animal Introduction based on Augmented Reality for Toddlers },
journal = { International Journal of Computer Applications },
issue_date = { Jan 2024 },
volume = { 186 },
number = { 3 },
month = { Jan },
year = { 2024 },
issn = { 0975-8887 },
pages = { 41-44 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume186/number3/33056-2024923374/ },
doi = { 10.5120/ijca2024923374 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:29:39.541987+05:30
%A Husni Walad
%A Irma Handayani
%T Visualization of Animal Introduction based on Augmented Reality for Toddlers
%J International Journal of Computer Applications
%@ 0975-8887
%V 186
%N 3
%P 41-44
%D 2024
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Toddlers are one of the human age periods that follow infancy, spanning from two to five years old, or often calculated in months, ranging from 24 to 60 months [1]. This age range is also referred to as the preschool age. During this time, toddlers require easily understandable and engaging learning tools for exploring their surroundings, such as the introduction of animals they may have never encountered before [2]. Traditional learning materials, such as animal pictures on posters or in books, may not always captivate the interest of toddlers [2]. However, with the advent of Augmented Reality technology, it can be harnessed as a learning medium for toddlers [3]. An application is developed using Unity 3D software with the Vuforia SDK library, Blender for creating animations, and 3D objects that can be downloaded from "Sketchfab" and "SketchUp"[4]. This application aims to simplify the learning process for toddlers as they discover various animals.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Smartphone SDK Vuforia Software Animals.