International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 186 - Number 10 |
Year of Publication: 2024 |
Authors: Rahul Shivhare, Abhinav, Abhishek Singhal, Adarsh |
10.5120/ijca2024923457 |
Rahul Shivhare, Abhinav, Abhishek Singhal, Adarsh . Augmented Reality: A New Tool for Education. International Journal of Computer Applications. 186, 10 ( Feb 2024), 42-46. DOI=10.5120/ijca2024923457
Utilizing technology in the classroom can encourage and push kids to learn actively, which will result in a more successful learning experience. However, if technology doesn't encourage critical thinking and problem-solving abilities, it has been observed to result in a passive learning process. An interactive experience that blends computer-generated material with the real world is called augmented reality. Augmented Reality (AR) contributes to a more dynamic, engaging, and productive learning process. It facilitates more effective subject mastery for students by establishing an immersive learning environment. This study examines the use of augmented reality in the classroom. The benefits of augmented reality (AR) over other teaching techniques, such as e-learning, courseware, and conventional methods like chalk and talk and classic books, are also highlighted in this research article. The analysis of this study will demonstrate the general benefits and advantages of augmented reality technology for teaching. Ultimately, it also highlights a few AR limitations that may be investigated in the next studies.