International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 186 - Number 1 |
Year of Publication: 2024 |
Authors: Anthon Arie Kimbal, Olga Engelien Melo, Robby Tangkudung, Harson Kapoh, Roby Lumbu |
10.5120/ijca2024923342 |
Anthon Arie Kimbal, Olga Engelien Melo, Robby Tangkudung, Harson Kapoh, Roby Lumbu . Development of 3D Educational Game with Pancasila Theme based on Android. International Journal of Computer Applications. 186, 1 ( Jan 2024), 34-43. DOI=10.5120/ijca2024923342
Pancasila is the ideology of the Indonesian nation which was born from the culture and history of Indonesian society which existed long before the Indonesian nation became independent. The founding fathers of the nation succeeded in exploring noble values and then formulating them into a guideline or ideology, namely Pancasila. The culture and attitudes of the Indonesian people are reflected in the values and symbols of Pancasila. The aim of the research is to find games that can provide educational knowledge of Pancasila values that can be played by children and adults and as a learning medium in the form of mobile games. The Game Based Learning (GBL) method used is learning using games as a learning medium and data collection methods using observation, interviews and literature studies. This game application is on the Android platform and uses the Unty 3D application as a medium for designing educational games. Unity 3D, Blender, Visual Studio, and C# programs, are used to create Android-based games. The results of the research obtained are that the functionality of this game application is suitable for use, which is the result of trials using the blackbox method.