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Reseach Article

Implementation of Augmented Reality Technology as a Learning Media for Fruit Introduction

by Rino Cahyo Putra Susanto, Enny Itje Sela
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 185 - Number 50
Year of Publication: 2023
Authors: Rino Cahyo Putra Susanto, Enny Itje Sela
10.5120/ijca2023923336

Rino Cahyo Putra Susanto, Enny Itje Sela . Implementation of Augmented Reality Technology as a Learning Media for Fruit Introduction. International Journal of Computer Applications. 185, 50 ( Dec 2023), 14-18. DOI=10.5120/ijca2023923336

@article{ 10.5120/ijca2023923336,
author = { Rino Cahyo Putra Susanto, Enny Itje Sela },
title = { Implementation of Augmented Reality Technology as a Learning Media for Fruit Introduction },
journal = { International Journal of Computer Applications },
issue_date = { Dec 2023 },
volume = { 185 },
number = { 50 },
month = { Dec },
year = { 2023 },
issn = { 0975-8887 },
pages = { 14-18 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume185/number50/33029-2023923336/ },
doi = { 10.5120/ijca2023923336 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:29:18.156082+05:30
%A Rino Cahyo Putra Susanto
%A Enny Itje Sela
%T Implementation of Augmented Reality Technology as a Learning Media for Fruit Introduction
%J International Journal of Computer Applications
%@ 0975-8887
%V 185
%N 50
%P 14-18
%D 2023
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Fruits are one of the natural food sources that contain a variety of different vitamins, minerals, and nutrients. Introducing children early to various types of fruit can help develop cognitive thinking skills and increase environmental knowledge. However, formal early childhood education today still uses paper media, which is less effective when delivered to children who have never seen the fruit being studied. Based on the problems that have been described, the author makes an application by utilizing mobile-based information technology combined with the augmented reality system. This research aims to help introduce users to the fruits that exist in Asia with technology that can display virtual objects in the form of fruit and their information projected on the real world. To measure the ability of children, the application also provides a quiz. Users can run this application anywhere and anytime because, in addition to being offline, this application uses a markerless method, so that learning can increase rapidly and effectively. Navigation and features available in the application are made as easy as possible to operate.

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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Fruit Learning Media Mobile 3D Objects.