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Reseach Article

Implementation of Augmented Reality Technology as a Media for Introducing Cultural Diversity in Indonesia

by Ryu Arifial
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 185 - Number 50
Year of Publication: 2023
Authors: Ryu Arifial
10.5120/ijca2023923332

Ryu Arifial . Implementation of Augmented Reality Technology as a Media for Introducing Cultural Diversity in Indonesia. International Journal of Computer Applications. 185, 50 ( Dec 2023), 1-5. DOI=10.5120/ijca2023923332

@article{ 10.5120/ijca2023923332,
author = { Ryu Arifial },
title = { Implementation of Augmented Reality Technology as a Media for Introducing Cultural Diversity in Indonesia },
journal = { International Journal of Computer Applications },
issue_date = { Dec 2023 },
volume = { 185 },
number = { 50 },
month = { Dec },
year = { 2023 },
issn = { 0975-8887 },
pages = { 1-5 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume185/number50/33027-2023923332/ },
doi = { 10.5120/ijca2023923332 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:29:16.742128+05:30
%A Ryu Arifial
%T Implementation of Augmented Reality Technology as a Media for Introducing Cultural Diversity in Indonesia
%J International Journal of Computer Applications
%@ 0975-8887
%V 185
%N 50
%P 1-5
%D 2023
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Augmented Reality (AR) technology is a type of interactive technology combining real and virtual objects that will produce 3D objects that will be displayed on the screen. Augmented Reality is widely used in various fields, one of which is education. In the field of education, Augmented Reality is used as a medium of introduction and as a tool to make it more interesting. This Augmented Reality technology can be applied in the introduction of culture in Indonesia, one of which is the introduction of traditional houses. The use of Augmented Reality technology is expected to display custom house objects in 3D using Maps images that are used as Markers. Traditional houses in Indonesia have a considerable number, and when learning Social Sciences all students see are 2D images. So that students can see the overall shape of the traditional house building and the uniqueness of each traditional house, students need to make observations on the traditional house. Usually, students can see the entire traditional house through dioramas in the museum, but by using Augmented Reality technology, students only need a smartphone.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Technology Traditional House Culture 3D Learning