International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 185 - Number 42 |
Year of Publication: 2023 |
Authors: Maulidya Wahyu Annisa Ufitri, RR. Hajar Puji Sejati |
10.5120/ijca2023923234 |
Maulidya Wahyu Annisa Ufitri, RR. Hajar Puji Sejati . Implementation of Augmented Reality Technology as a Learning Media for Solid Figures Formula. International Journal of Computer Applications. 185, 42 ( Nov 2023), 44-49. DOI=10.5120/ijca2023923234
The majority of people think that math is a difficult subject for students to understand and master. In the subject of mathematics, there is a material of solid figures which is one part of the field of geometry. Solid figures is a shape that has a volume and sides that limit it and is a three-dimensional shape. In this case, the opportunity for augmented reality technology is deemed appropriate to be a solution to student learning needs. Students can see objects with different learning experiences and are easier to understand. Therefore, the design of AR learning applications for solid figures is very important to be an interesting and effective learning solution. This system design is made using Unity and Vuforia, users can use the application by using a smartphone to scan 3D objects on the marker. The marker that has been made before will display 3D objects in the form of solid figures as a learning medium for students.