CFP last date
20 January 2025
Reseach Article

Augmented Reality Application for Recognizing Cat Identity at the Cat Caffe Shop Through an Android-based QR Code Necklace

by Merinda Selvi Budianti, Wahyu Sri Utami
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 185 - Number 38
Year of Publication: 2023
Authors: Merinda Selvi Budianti, Wahyu Sri Utami
10.5120/ijca2023923175

Merinda Selvi Budianti, Wahyu Sri Utami . Augmented Reality Application for Recognizing Cat Identity at the Cat Caffe Shop Through an Android-based QR Code Necklace. International Journal of Computer Applications. 185, 38 ( Nov 2023), 9-15. DOI=10.5120/ijca2023923175

@article{ 10.5120/ijca2023923175,
author = { Merinda Selvi Budianti, Wahyu Sri Utami },
title = { Augmented Reality Application for Recognizing Cat Identity at the Cat Caffe Shop Through an Android-based QR Code Necklace },
journal = { International Journal of Computer Applications },
issue_date = { Nov 2023 },
volume = { 185 },
number = { 38 },
month = { Nov },
year = { 2023 },
issn = { 0975-8887 },
pages = { 9-15 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume185/number38/32937-2023923175/ },
doi = { 10.5120/ijca2023923175 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:28:36.721092+05:30
%A Merinda Selvi Budianti
%A Wahyu Sri Utami
%T Augmented Reality Application for Recognizing Cat Identity at the Cat Caffe Shop Through an Android-based QR Code Necklace
%J International Journal of Computer Applications
%@ 0975-8887
%V 185
%N 38
%P 9-15
%D 2023
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Caffe Cat is included in one of the business innovations engaged in the commercial sector. The establishment of Caffe Cat is one of the breakthrough innovations in providing competitiveness that is different from other cafes in general. The concept of a cafe surrounded by various types of cats is expected to provide a different experience to customers, especially cat lovers. By referring to the breakthrough of innovation rather than competitiveness against cafes in general, the authors put forward an idea which is to add to the experience of Caffe Cat visitors. The author wants to implement Augmented Reality technology in the visitor experience while playing with the cats in the cat cafe. Implementation of augmented reality technology as a tool to recognize cat names contained in the cafe cat, by utilizing Unity 3D software, Vuforia SDK the author created an augmented reality-based application that was intended to help recognize cat names with the marker-based augmented reality method where the author used a QR Code as a trigger to display a description of the cat which included the cat's name, type of cat, age of the cat, and sex of the cat. The implementation of this research will be implemented in the form of an augmented reality-based Android application.

References
  1. C. A. Oktavia, R. F. Setiawan dan A. Christianto, “Perancangan Aplikasi Augmented Reality Untuk Pengenalan Ruangan Menggunakan Marker 3D Object Tracking,” Jurnal Ilmiah Teknologi Informasi Asia, 2019.
  2. C. O. Karundeng, D. J. Mamahit dan B. A. Sugiarso, “Rancang Bangun Aplikasi Pengenalan Satwa Langka di Indonesia Menggunakan Augmented Reality,” Jurnal Teknik Informatika, p. 3, 2018.
  3. M. R. Mubaraq, H. Kurniawan dan A. Saleh, “Implementasi Augmented Reality Pada Media Pembelajaran Buah-buahan Berbasis Android,” IT Journal, 2018.
  4. Y. E. Saputra, “Augmented Reality (AR) Untuk Pembelajaran Struktur dan Fungsi Tumbuhan Berbasis Android,” p. 15, 2021.
  5. Suroso, Nasron dan I. V. Devi, “Implementasi Augmented Reality Pada Aplikasi Hope Berbasis Android,” Jurnal Teknik Informatika dan Sistem Informasi, 2020.
  6. A. A. -Valencia, D. Burgos dan J. W. -Bedoya, “Influence of Motivation and Academic Performance in the use of Augmented Reality in Education. A systematic review,” Frontiers in Psychology, 2022.
  7. D. A. Winstanley dan D. J. McDonald, “Collaborative Augmented Reality,” ERASMUS MUNDUS , 2014.
  8. M. D. Juliansyach, “Aplikasi Augmented Reality Pengenalan Hewan Untuk Anak usia dini berbasis Android,” Sibatik Jurnal, 2023.
  9. A. A. Mahfudh, S. Nur'aini, N. C. H. Wibowo dan C. Kusnanto, “Aplikasi media pembelajaran Klasifikasi Hewan Vertebrata Menggunakan Augmented reality dengan Marker Based,” Walisongo Journal of Information Technology, 2022.
Index Terms

Computer Science
Information Sciences

Keywords

Android Caffe Cat Unity 3D Vuforia.