CFP last date
20 December 2024
Reseach Article

Implementation of Augmented Reality Technology as a Learning Media for Car Engine Components

by Cipta Andika Putra Pratama, Joko Aryanto
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 185 - Number 37
Year of Publication: 2023
Authors: Cipta Andika Putra Pratama, Joko Aryanto
10.5120/ijca2023923174

Cipta Andika Putra Pratama, Joko Aryanto . Implementation of Augmented Reality Technology as a Learning Media for Car Engine Components. International Journal of Computer Applications. 185, 37 ( Oct 2023), 16-22. DOI=10.5120/ijca2023923174

@article{ 10.5120/ijca2023923174,
author = { Cipta Andika Putra Pratama, Joko Aryanto },
title = { Implementation of Augmented Reality Technology as a Learning Media for Car Engine Components },
journal = { International Journal of Computer Applications },
issue_date = { Oct 2023 },
volume = { 185 },
number = { 37 },
month = { Oct },
year = { 2023 },
issn = { 0975-8887 },
pages = { 16-22 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume185/number37/32930-2023923174/ },
doi = { 10.5120/ijca2023923174 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:28:01.250560+05:30
%A Cipta Andika Putra Pratama
%A Joko Aryanto
%T Implementation of Augmented Reality Technology as a Learning Media for Car Engine Components
%J International Journal of Computer Applications
%@ 0975-8887
%V 185
%N 37
%P 16-22
%D 2023
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The rapid advancement of technology due to the phenomenon of the Industrial Revolution 4.0. There is a need for innovation in technology development to package the current learning process to be more effective, one of which is the development of learning media which is an important part of the learning process and of course directed at meaningful learning that encourages students to develop 21st Century skills as an urgency in the field of education [1]. Learning media is one of the things that affects student learning outcomes. It holds that media (literacy) education and activity-oriented learning in educational institutions and the use of (digital) media in classroom teaching have the potential to arouse learners’ emotions and, in doing so, to stimulate learners’ interest and encourage their active participation [2]. With current technological developments, Augmented Reality can be one of the learning media that can make users interested and interact while learning [3]. Yet, these technologies are in developing stage and require massive investment and mass customization to meet the high demand in education [4]. Seeing this, the idea arose to develop learning media for the introduction of gasoline engine components by utilizing android-based Augmented Reality technology. The purpose of this application is to facilitate the learning process for students at Vocational High Schools.

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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Otomotive Education Car Component Markerless Markerbase