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Reseach Article

Artificial Intelligence (AI) in Video Games

by Priya Rana, Parthik Bhardwaj, Jyotsna Singh
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 181 - Number 19
Year of Publication: 2018
Authors: Priya Rana, Parthik Bhardwaj, Jyotsna Singh
10.5120/ijca2018917818

Priya Rana, Parthik Bhardwaj, Jyotsna Singh . Artificial Intelligence (AI) in Video Games. International Journal of Computer Applications. 181, 19 ( Sep 2018), 1-3. DOI=10.5120/ijca2018917818

@article{ 10.5120/ijca2018917818,
author = { Priya Rana, Parthik Bhardwaj, Jyotsna Singh },
title = { Artificial Intelligence (AI) in Video Games },
journal = { International Journal of Computer Applications },
issue_date = { Sep 2018 },
volume = { 181 },
number = { 19 },
month = { Sep },
year = { 2018 },
issn = { 0975-8887 },
pages = { 1-3 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume181/number19/29968-2018917818/ },
doi = { 10.5120/ijca2018917818 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T01:06:22.286248+05:30
%A Priya Rana
%A Parthik Bhardwaj
%A Jyotsna Singh
%T Artificial Intelligence (AI) in Video Games
%J International Journal of Computer Applications
%@ 0975-8887
%V 181
%N 19
%P 1-3
%D 2018
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Computer games are an increasingly popular application for Artificial Intelligence(AI) research. This paper discusses some of the most interesting components and challenges faced by developers in designing and creation of a game based on artificial intelligence. Game AI provides players a richer gaming experience by going beyond scripted interactions, responsive interaction systems that are adaptive and intelligent.

References
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Index Terms

Computer Science
Information Sciences

Keywords

FSM (Finite State Machines) NPC (Non-Player Character) TBS (Turn Based Strategy) RTS (Real Time Strategy)