International Journal of Computer Applications |
Foundation of Computer Science (FCS), NY, USA |
Volume 177 - Number 28 |
Year of Publication: 2019 |
Authors: Atif Ishaq, Muhammad Asghar Khan, Syed Mubashir Ali |
10.5120/ijca2019919728 |
Atif Ishaq, Muhammad Asghar Khan, Syed Mubashir Ali . Application of Gamification in Human Resource Management– an Empirical Research to Increase Employees’ Motivation and Productivity. International Journal of Computer Applications. 177, 28 ( Dec 2019), 11-13. DOI=10.5120/ijca2019919728
During the last couple of years, the term Gamification has gain a lot of attention from both the academic researchers and business practitioners alike. Gamification is defined as the use of game design elements in non-game context. This research aims to explore the application of Gamification in improving employee’s productivity and motivation level. First a detailed literature review has been done to understand what Gamification is. Then an empirical research has been carried out to in order to examine how Gamification can be used to increase employees’ engagement and motivation. Later the paper discusses how to use Gamification tools and techniques to build high performance human resource.