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Reseach Article

Information Technology and μController Applications to Support Experiential Learning of Students

by K. Kalovrektis, M. Papoutsidakis, C. Drosos, G. Stamoulis
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 175 - Number 8
Year of Publication: 2017
Authors: K. Kalovrektis, M. Papoutsidakis, C. Drosos, G. Stamoulis
10.5120/ijca2017915649

K. Kalovrektis, M. Papoutsidakis, C. Drosos, G. Stamoulis . Information Technology and μController Applications to Support Experiential Learning of Students. International Journal of Computer Applications. 175, 8 ( Oct 2017), 33-37. DOI=10.5120/ijca2017915649

@article{ 10.5120/ijca2017915649,
author = { K. Kalovrektis, M. Papoutsidakis, C. Drosos, G. Stamoulis },
title = { Information Technology and μController Applications to Support Experiential Learning of Students },
journal = { International Journal of Computer Applications },
issue_date = { Oct 2017 },
volume = { 175 },
number = { 8 },
month = { Oct },
year = { 2017 },
issn = { 0975-8887 },
pages = { 33-37 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume175/number8/28511-2017915649/ },
doi = { 10.5120/ijca2017915649 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:24:33.256181+05:30
%A K. Kalovrektis
%A M. Papoutsidakis
%A C. Drosos
%A G. Stamoulis
%T Information Technology and μController Applications to Support Experiential Learning of Students
%J International Journal of Computer Applications
%@ 0975-8887
%V 175
%N 8
%P 33-37
%D 2017
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The use of Information and Communication Technology has recently be adopted by the Greek community in every process of education. Most of the times, these technologies are applied only for information research over the internet, multimedia application and simulation. Considering that a student realizes and is attracted more from things that can manipulate according to the educational model, the need for an advanced interface that will use real physical parameters like temperature and speed, is generated. Students will then be able to develop skills and behaviors via the process of real data and circumstances management. In this study the development and implementation of such an interface environment is presented that has as main goal the understanding of the students about the thermic load of a town and the cement influence in the temperature increase of the same town.

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Index Terms

Computer Science
Information Sciences

Keywords

Experiential learning environmental education computer interface