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Reseach Article

Recent Trends and Challenges in Virtual Reality

by Sanjay S., Girish Rao Salanke N. S.
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 166 - Number 6
Year of Publication: 2017
Authors: Sanjay S., Girish Rao Salanke N. S.
10.5120/ijca2017914029

Sanjay S., Girish Rao Salanke N. S. . Recent Trends and Challenges in Virtual Reality. International Journal of Computer Applications. 166, 6 ( May 2017), 4-6. DOI=10.5120/ijca2017914029

@article{ 10.5120/ijca2017914029,
author = { Sanjay S., Girish Rao Salanke N. S. },
title = { Recent Trends and Challenges in Virtual Reality },
journal = { International Journal of Computer Applications },
issue_date = { May 2017 },
volume = { 166 },
number = { 6 },
month = { May },
year = { 2017 },
issn = { 0975-8887 },
pages = { 4-6 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume166/number6/27671-2017914029/ },
doi = { 10.5120/ijca2017914029 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:12:57.634882+05:30
%A Sanjay S.
%A Girish Rao Salanke N. S.
%T Recent Trends and Challenges in Virtual Reality
%J International Journal of Computer Applications
%@ 0975-8887
%V 166
%N 6
%P 4-6
%D 2017
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper provides an overview of the Virtual Reality with emphasis on current trends of hardware and software technology, the processing and application issues. The first section of the paper presents a background of Virtual reality followed by the description and classification of the technology and the way the processing of those technologies takes place. Based on the observations from the current practice, the technologies are overviewed with an attempt to focus on areas it has evolved to nurture and trend the way users are characterized by it, followed by challenges of implementing new technology approaches in creating Virtual reality system. Finally, summarizing with issues related to engaging Virtual reality and on the future enhancement and developments

References
  1. Christoph Anthes, Rubén Jesús García,” State of the art of virtual reality technology”, Aerospace Conference, IEEE 2016
  2. N.-N. Zhou, Y.-L. Deng, "Virtual reality: A state-of-the-art survey”, International Journal of Automation and Computing, vol. 6, no. 4, pp. 319-325, November 2009.
  3. Sharmistha Mandal,” Brief Introduction of Virtual Reality & its Challenges”, International Journal of Scientific & Engineering Research, Volume 4, Issue 4, April 2014.
  4. Piyush Kumar, Jyoti Verma and Shitala Prasad, “Hand Data Glove: A Wearable Real-Time Device for Human- Computer Interaction”, International Journal of Advanced Science and Technology Vol. 43, June, 2013
  5. J. Logan Olson,David M. Krum, “A Design for a Smartphone-Based Head Mounted Display”, IEEE Virtual Reality 2014.
  6. Jun, Hanseul, and Gunhee Kim. "A calibration method for optical see-through head-mounted displays with a depth camera”, IEEE Virtual Reality 2016.
  7. The Virtual Reality Society. www.vrs.org.uk/virtual-reality-gear/head-mounted-displays.
Index Terms

Computer Science
Information Sciences

Keywords

Telepresence Virtual Environment Full Immersive Virtual Reality Cyber sickness.