We apologize for a recent technical issue with our email system, which temporarily affected account activations. Accounts have now been activated. Authors may proceed with paper submissions. PhDFocusTM
CFP last date
20 December 2024
Reseach Article

3D Motion Capturing Xography for Hand Trailing and Signal Appreciation of Video Games

by P. S. Jagadeesh Kumar, Yanmin Yuan, Mingmin Pan
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 164 - Number 2
Year of Publication: 2017
Authors: P. S. Jagadeesh Kumar, Yanmin Yuan, Mingmin Pan
10.5120/ijca2017913592

P. S. Jagadeesh Kumar, Yanmin Yuan, Mingmin Pan . 3D Motion Capturing Xography for Hand Trailing and Signal Appreciation of Video Games. International Journal of Computer Applications. 164, 2 ( Apr 2017), 17-20. DOI=10.5120/ijca2017913592

@article{ 10.5120/ijca2017913592,
author = { P. S. Jagadeesh Kumar, Yanmin Yuan, Mingmin Pan },
title = { 3D Motion Capturing Xography for Hand Trailing and Signal Appreciation of Video Games },
journal = { International Journal of Computer Applications },
issue_date = { Apr 2017 },
volume = { 164 },
number = { 2 },
month = { Apr },
year = { 2017 },
issn = { 0975-8887 },
pages = { 17-20 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume164/number2/27456-2017913592/ },
doi = { 10.5120/ijca2017913592 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-07T00:10:10.533718+05:30
%A P. S. Jagadeesh Kumar
%A Yanmin Yuan
%A Mingmin Pan
%T 3D Motion Capturing Xography for Hand Trailing and Signal Appreciation of Video Games
%J International Journal of Computer Applications
%@ 0975-8887
%V 164
%N 2
%P 17-20
%D 2017
%I Foundation of Computer Science (FCS), NY, USA
Abstract

The asymmetrical subterfuge anthropomorphizes a simmering 3D motion of hand that is espoused to a predictable outline which classifies the Xography for signal appreciation of video games. The hand can be trademarked into numerous signal brochures or in uncommon movement trails. This gearshift the evolution of video games built on Xography for hand trailing and signal appreciation method. Essentially, the determination of this manuscript is to eloquent an energetic and reasonable user-input design to make accessible a hand trailing method with the goal that other scientists may inflate inventive claims of such popper. This practice is initially persuaded on two decisive hoboes; hand trailing and signal appreciation from 3D motion capturing Xography. Towards deliberate movement that enunciates from hand, Xography technique protonate on pointer speed restoration.

References
  1. Vanessa. 2014. The Xograph: An Investigation of Parallax Panoramagrams and earlier Autostereoscopic Methods. Film, Photographic and Collections Management.
  2. P.S.Jagadeesh Kumar. 2016. Bespoked Xography for Pointer Trailing and Signal Appreciation of Computer Games. 18th International Conference on Computer Vision Theory and Applications, Tokyo, Japan. World Academy of Science, Engineering and Technology.
  3. Gareth Edwards, Haijiang Li and Bin Wang. 2015. BIM based collaborative and interactive design using computer game engine for general end-users. Visualization in Engg. Springer Open Journal.
  4. Ben Medler, Brian Magerko. 2011. Analytics of Play: Using Information Visualization and Gameplay Practices for Visualizing Video Game Data. Parsons Journal of Information Mapping, New York.
  5. Kathleen Tuite1, Noah Snavely. 2010. Reconstructing the World in 3D: Bringing Games with a Purpose Outdoors. ACM.
  6. P.S.Jagadeesh Kumar, N.Venkateswaran, R.Vijaya Prakash, Pittala Manasa. 2016. Pragmatic Delineation of Multifaceted Vibrant Scheme for Imprudent Animatronics. International Journal of Electrical and Computer Engineering.
  7. Mark Guttenbrunner, Christoph Becker, Andreas Rauber. 2010. Keeping the Game Alive: Evaluating Strategies for the preservation of console video games. The International Journal of Digital Curation.
  8. P.S.Jagadeesh Kumar, S.Meenakshmi Sundaram. 2015. Understanding the Contrive Confront of 3D Video Game Augmentation and Contraption. International Journal of Computer Science and Information Security, USA.
  9. N.Venkateswaran, P.S.Jagadeesh Kumar and Leo L M I. 2016. Tangible Pointer Trailing and Signal Appreciation of Electronic Video Gaming. Communications on Applied Electronics.
Index Terms

Computer Science
Information Sciences

Keywords

Xography Electronic Computer Game Hand Topography Pointer Trailing Signal Appreciation.