CFP last date
20 January 2025
Reseach Article

Game based Learning and using Course Learning, Collaboration and Management Tools in Black Board

by Salma Mahgoub Gafer Elhag
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 154 - Number 2
Year of Publication: 2016
Authors: Salma Mahgoub Gafer Elhag
10.5120/ijca2016912034

Salma Mahgoub Gafer Elhag . Game based Learning and using Course Learning, Collaboration and Management Tools in Black Board. International Journal of Computer Applications. 154, 2 ( Nov 2016), 21-24. DOI=10.5120/ijca2016912034

@article{ 10.5120/ijca2016912034,
author = { Salma Mahgoub Gafer Elhag },
title = { Game based Learning and using Course Learning, Collaboration and Management Tools in Black Board },
journal = { International Journal of Computer Applications },
issue_date = { Nov 2016 },
volume = { 154 },
number = { 2 },
month = { Nov },
year = { 2016 },
issn = { 0975-8887 },
pages = { 21-24 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume154/number2/26464-2016912034/ },
doi = { 10.5120/ijca2016912034 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T23:59:09.083610+05:30
%A Salma Mahgoub Gafer Elhag
%T Game based Learning and using Course Learning, Collaboration and Management Tools in Black Board
%J International Journal of Computer Applications
%@ 0975-8887
%V 154
%N 2
%P 21-24
%D 2016
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Teaching theoretical courses for undergraduate students requires to use more interactive tools to encourage student’s participation. Interactive environment motivate students and fill the class with a positive learning spirit. This paper focuses on using game based learning to teach the concepts of E-Business Strategies and Using Course Learning, Collaboration and Management Tools to in Black Board to support student participation and final evaluation of the proposed learning methodology. It was done at Information System Department at King Abdul-Aziz University

References
  1. Beldarrain, Y. 2006. Distance education trends: Integrating new technologies to foster student interaction and collaboration. Distance education, 27, (2) 139-153
  2. Bla, A.J. & Arh, T. Immersive Business Simulation Games: an Innovative Pedagogical Approach to e-Learning and Education.
  3. Bold, M. 2006. Use of wikis in graduate course work. Journal of Interactive Learning Research, 17, (1) 5
  4. Godwin-Jones, R. 2003. Emerging technologies. Language Learning & Technology, 7, (2) 12-16
  5. Johnson, H. 2007. Dialogue and the construction of knowledge in E-learning: Exploring studentsGاض perceptions of their learning while using BlackboardGاضs asynchronous discussion board. European Journal of Open, Distance and E-Learning, 10, (1)
  6. Kapp, K.M. 2012. The gamification of learning and instruction: game-based methods and strategies for training and education John Wiley & Sons.
  7. Liaw, S.S. 2008. Investigating students perceived satisfaction, behavioral intention, and effectiveness of e-learning: A case study of the Blackboard system. Computers & Education, 51, (2) 864-873
  8. Mun, Y.Y. & Hwang, Y. 2003. Predicting the use of web-based information systems: self-efficacy, enjoyment, learning goal orientation, and the technology acceptance model. International journal of human-computer studies, 59, (4) 431-449
  9. Papastergiou, M. 2006. Course management systems as tools for the creation of online learning environments: Evaluation from a social constructivist perspective and implications for their design. International Journal on ELearning, 5, (4) 593
  10. Pivec, M. & Dziabenko, O. 2004. Game-based learning framework for collaborative learning and student e-teamwork. Internet: http://www.unigame.net/html/publications.html [May, 2008]
  11. Tragazikis, P., Kirginas, S., & Gouscos, D. 2012. Digital games for entrepreneurial learning, innovation and creativity: examples and evaluation criteria. International Journal of Innovation and Regional Development 5, 4, (3-4) 314-337
  12. Trybus, J. (2009). Game-based learning: What it is, why it works, and where it's going. Availible from: http://www.newmedia.org/game-based-learning--what-it-is-why-itworks-and-where-its-going.html.Ref ID: 16Reprint: Not in File
  13. Wikipedia: The free encyclopedia. (2014, January 21). FL: Wikimedia Foundation, Inc. Retrieved April 16, 2016, from http://www.wikipedia.org
Index Terms

Computer Science
Information Sciences

Keywords

E-learning Game-based learning Black-Board