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Reseach Article

Optimization Algorithm in Traditional Card Game Rummy 21

by A. A. K. Oka Sudana, I. Gd. Km. Puja Aditya, I. Pt. Agus Eka Pratama
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 146 - Number 8
Year of Publication: 2016
Authors: A. A. K. Oka Sudana, I. Gd. Km. Puja Aditya, I. Pt. Agus Eka Pratama
10.5120/ijca2016910841

A. A. K. Oka Sudana, I. Gd. Km. Puja Aditya, I. Pt. Agus Eka Pratama . Optimization Algorithm in Traditional Card Game Rummy 21. International Journal of Computer Applications. 146, 8 ( Jul 2016), 41-47. DOI=10.5120/ijca2016910841

@article{ 10.5120/ijca2016910841,
author = { A. A. K. Oka Sudana, I. Gd. Km. Puja Aditya, I. Pt. Agus Eka Pratama },
title = { Optimization Algorithm in Traditional Card Game Rummy 21 },
journal = { International Journal of Computer Applications },
issue_date = { Jul 2016 },
volume = { 146 },
number = { 8 },
month = { Jul },
year = { 2016 },
issn = { 0975-8887 },
pages = { 41-47 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume146/number8/25422-2016910841/ },
doi = { 10.5120/ijca2016910841 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T23:49:54.864633+05:30
%A A. A. K. Oka Sudana
%A I. Gd. Km. Puja Aditya
%A I. Pt. Agus Eka Pratama
%T Optimization Algorithm in Traditional Card Game Rummy 21
%J International Journal of Computer Applications
%@ 0975-8887
%V 146
%N 8
%P 41-47
%D 2016
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Everyone will want to get the best in life, maximize or optimize what owned to get something better. The best results are affected by the decision optimally taking into account all the constraints. This is became the basis for new breakthroughs in the game by developing the science of artificial intelligence (AI). How computer game can make the best decision by looking at the existing constraints or limitations. Algorithm optimization has fully supported the decision, using the object Balinese traditional card game Rummy 21. The main concept of the game Rummy 21 is to calculate the value of the card. Player gets a value of about 21, and not more than 21. Cards exceeds the number 21 does not qualify or fall. Decision-making in the game Rummy 21 is making the decision to add a card or survive on the value of the card now. Implementation of AI in this game is devoted to the single player game. The purpose of this study was to produce a game with AI features that can think like humans in solving problems while preserving the traditional game using the technology of mobile gaming.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Card Games Artificial Intelligence (AI) Optimization Algorithm Single Player.