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Reseach Article

Augmented Reality in Enhancing Qualitative Education

by Suvarna Kumar Gogula, Sandhya Devi Gogula, Chanakya Puranam
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 132 - Number 14
Year of Publication: 2015
Authors: Suvarna Kumar Gogula, Sandhya Devi Gogula, Chanakya Puranam
10.5120/ijca2015907624

Suvarna Kumar Gogula, Sandhya Devi Gogula, Chanakya Puranam . Augmented Reality in Enhancing Qualitative Education. International Journal of Computer Applications. 132, 14 ( December 2015), 41-45. DOI=10.5120/ijca2015907624

@article{ 10.5120/ijca2015907624,
author = { Suvarna Kumar Gogula, Sandhya Devi Gogula, Chanakya Puranam },
title = { Augmented Reality in Enhancing Qualitative Education },
journal = { International Journal of Computer Applications },
issue_date = { December 2015 },
volume = { 132 },
number = { 14 },
month = { December },
year = { 2015 },
issn = { 0975-8887 },
pages = { 41-45 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume132/number14/23666-2015907624/ },
doi = { 10.5120/ijca2015907624 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T23:29:26.216684+05:30
%A Suvarna Kumar Gogula
%A Sandhya Devi Gogula
%A Chanakya Puranam
%T Augmented Reality in Enhancing Qualitative Education
%J International Journal of Computer Applications
%@ 0975-8887
%V 132
%N 14
%P 41-45
%D 2015
%I Foundation of Computer Science (FCS), NY, USA
Abstract

Augmented Reality plays a prominent role in transforming education into innovative ways as it has the capacity of overlaying rich virtual world which can coordinate with real world. Augmented Reality also provides mobility for its applications which makes students to easily adopt this kind of innovative learning. It provides students with ‘Perfectly Situated Scaffolding’ [1]. This paper presents the significance of Augmented Reality in the field of education through mobile devices which allow the students to have a new way of interactive classroom teaching. In the classroom, camera scans the markers and projects the objects into virtual world by mapping the 3D coordinates. The presented application helps students to improve the way of learning by visualizing the 3D world and makes the students to interact with the virtual objects. This paper also discusses about the present day classroom learning and learning with augmented reality and the way of implementing it. A couple of feedbacks were taken from students after presenting a augmented reality class in which different topics were explained with various scenarios of virtual objects. The report from students demonstrates the significant change in student’s perception towards effective learning of concepts. Finally this paper concludes by giving a large scope for research in improving the quality of present day education system by employing augmented reality concept.

References
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Index Terms

Computer Science
Information Sciences

Keywords

Augmented Reality Markers Virtual Objects