CFP last date
20 December 2024
Reseach Article

Game Play Evaluation Metrics

by Sagar Gupta, Prashant Kaushik, Suma Dawn
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 117 - Number 3
Year of Publication: 2015
Authors: Sagar Gupta, Prashant Kaushik, Suma Dawn
10.5120/20538-2902

Sagar Gupta, Prashant Kaushik, Suma Dawn . Game Play Evaluation Metrics. International Journal of Computer Applications. 117, 3 ( May 2015), 32-35. DOI=10.5120/20538-2902

@article{ 10.5120/20538-2902,
author = { Sagar Gupta, Prashant Kaushik, Suma Dawn },
title = { Game Play Evaluation Metrics },
journal = { International Journal of Computer Applications },
issue_date = { May 2015 },
volume = { 117 },
number = { 3 },
month = { May },
year = { 2015 },
issn = { 0975-8887 },
pages = { 32-35 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume117/number3/20538-2902/ },
doi = { 10.5120/20538-2902 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T22:58:23.219988+05:30
%A Sagar Gupta
%A Prashant Kaushik
%A Suma Dawn
%T Game Play Evaluation Metrics
%J International Journal of Computer Applications
%@ 0975-8887
%V 117
%N 3
%P 32-35
%D 2015
%I Foundation of Computer Science (FCS), NY, USA
Abstract

This paper discusses various metrics for game play evaluation based on user categories and market expectation. The use of various metrics improves the game testing ahead of the regular testing methods and also pinpoints the paradigm shift in the user taste. The use of metrics improves game play in conjunction with the user's psychological pattern that is usually age independent. We have also done two case studies which prove the point that the psychological pattern is more important than the age analysis. We have also tried to refine the psychological pattern and predict the next version of game play for the same game. We have made four games using the metrics drafted in this paper and these games are also available on Google Play Store for any reference. In one of the case study we have released 5 version of the same game to see if that verifies the metrics by us.

References
  1. Kim, J. H. , Gunn, D. V. , Schuh, E. , Phillips, B. C. , Pagulayan, R. J. , Wixon, D. "Tracking Real-Time User Experience (TRUE): A comprehensive instrumentation solution for complex systems". In Proceedings of CHI 2008, Florence, Italy (2008).
  2. Nørgaard, M. , Rau, J. : "User Testing in the Combat Zone". In Proceedings of ACE, Toronto, Ontario (2007).
  3. Schultz, C. P. : "Game Testing All in One. " PTR (2005).
  4. Swain, C. : "Master Metrics: The Science behind the Art of Game Design. " Presentation at NLGD Conference, Utrecht, Holland (2008).
  5. Thompson, C. : "Halo 3: How Microsoft Labs Invented a New Science of Play. " Wired Magazine, Vol. 15, no. 9, (2007).
  6. Tychsen, A. , Canossa, A. : "Defining Personas in Games Using Metrics. " In: proceedings of Future Play 2008, Toronto, Canada. ACM publishers (2008).
  7. Hoobler, N. , Humphreys, G. , Agrawala, M. : "Visualizing Competitive Behaviors in Multi-User Virtual Environments. " In Proceedings of the IEEE Visualization Conference (2004).
  8. Hurst, A. , Hudson, S. E. , Mankoff, J. : "Dynamic detection of novice vs. skilled use without a task model. " Inproceedings of CHI 2007, ACM Press, pp. 271-280 (2007).
  9. Ferraro P. , Robine M. , Allali J. , Hanna P. , and Rocher T. : "Detection of Near-Duplicate Musical Documents from a Multi-Level Comparison of Tonal Information," Information Extraction from the Internet, pp. 129-143, (2011).
  10. Ruch, A. W. "Videogame Interface: Artefacts and Tropes. " Videogame Cultures and the Future of Interactive Entertainment Global Conference, Oxford, UK, (2010).
  11. Skalski, P. , Whitbred, R. : "Image versus Sound: A Comparison of Formal Feature Effects on Presence and Video Game Enjoyment. " PsychNology Journal, (2010).
  12. Waern, A. : "Framing Games", Proceedings of Nordic DiGRA 2012, (2012).
  13. Nacke, L. E. , Drachen, A. and Goebel, S. "Methods for Evaluating Gameplay Experience in a Serious Gaming," (2010).
  14. Canossa, A. , Drachen, A. , Sørensen. , J. R. M. (2011).
  15. Arrrgghh!!! – Blending Quantitative and Qualitative.
  16. Methods to Detect Player Frustration, Proc. of FDG 2011, ACM.
  17. Bracken, C. C. , Skalski, P. : "Telepresence and Video Games: The Impact of Image Quality. " PsychNology Journal, Vol. 7, no. 1, pp. 101–112, (2009).
  18. Aarseth, E. : "I Fought the Law: Transgressive Play and the Implied Player", Proceedings of Digital Game Research Association Conference: Situated Play, (2007).
  19. Ambinder, M. : "Valve's approach to playtesting: The application of empiricism. " In Game Developer's Conference, (2009).
  20. Drachen, A. , and Canossa, A. : "Analyzing spatial user behavior in computer games using geographic information systems. " In Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era, MindTrek '09, pp. 182–189, (2009).
Index Terms

Computer Science
Information Sciences

Keywords

Game-play Games Psychology Game Metrics Player Engagement User Experience