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20 January 2025
Reseach Article

Creation of Sprites - A New Perspective

by Sheetal Bandekar, Vishal Kerkar
International Journal of Computer Applications
Foundation of Computer Science (FCS), NY, USA
Volume 103 - Number 8
Year of Publication: 2014
Authors: Sheetal Bandekar, Vishal Kerkar
10.5120/18094-9150

Sheetal Bandekar, Vishal Kerkar . Creation of Sprites - A New Perspective. International Journal of Computer Applications. 103, 8 ( October 2014), 19-25. DOI=10.5120/18094-9150

@article{ 10.5120/18094-9150,
author = { Sheetal Bandekar, Vishal Kerkar },
title = { Creation of Sprites - A New Perspective },
journal = { International Journal of Computer Applications },
issue_date = { October 2014 },
volume = { 103 },
number = { 8 },
month = { October },
year = { 2014 },
issn = { 0975-8887 },
pages = { 19-25 },
numpages = {9},
url = { https://ijcaonline.org/archives/volume103/number8/18094-9150/ },
doi = { 10.5120/18094-9150 },
publisher = {Foundation of Computer Science (FCS), NY, USA},
address = {New York, USA}
}
%0 Journal Article
%1 2024-02-06T22:34:01.688148+05:30
%A Sheetal Bandekar
%A Vishal Kerkar
%T Creation of Sprites - A New Perspective
%J International Journal of Computer Applications
%@ 0975-8887
%V 103
%N 8
%P 19-25
%D 2014
%I Foundation of Computer Science (FCS), NY, USA
Abstract

In computer graphics the term 'sprite' is a two dimensional picture that is incorporated into a large scene such as a video game. 'Pixel art' or 'Sprite art' deals with creation of sprites. Using the concepts of mathematics especially plane geometry and trigonometry, this research paper gives developers a new logic to create sprites that can be used in a 2D video game to create characters, labels, links, background image, circle and a brick wall. With the proposed latest technology and the new approach towards the creation of sprites a game by name "SCRAPBOOK" has been successfully built and implemented providing a wide scope for future innovation.

References
  1. Graham Sellers, Richard S. Wright, Jr. , and Nicholas Haemel, "OpenGL SuperBible", Addison Wisley; 6 edition (21 July 2013).
  2. David M. Bourg, "Physics for Game Developers", O'Reilly & Associates Inc, 2002.
  3. 2D computer graphics – Wikipedia: http://en. wikipedia. org/wiki/2D_computer_graphics
  4. The Python Tutorial — Python 2. 7. 8 documentation: https://docs. python. org/2/tutorial/
  5. Cyrille Rossant, "2D graphics rendering tutorial with PyOpenGL" Available: http://cyrille. rossant. net/2d-graphics-rendering-tutorial-with-pyopengl/
  6. pyglet: A cross-platform windowing and multimedia library for Python. Available: http://pyglet. org/
Index Terms

Computer Science
Information Sciences

Keywords

Sprites 2D Computer Graphics